Ho hum

From:Dungeon Master
To:All
Date:Mon 19 Jul 1993 9:45
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Well, since you've all either given ambiguous answers or not given any at all,
I'll have to assume you're all going to attempt to disarm him, dismount him,
pin him, and incapacitate him. Aardvarkin, being the nimblest and least
encumbered by his weapon, goes first, trying to rush forward and knock him off
his horse, since disarming a giant scimitar with a lowly dagger would be very
difficult. He tries to plunge his blade into the man's groin and keep moving
forward to unseat him, but the slaver parries the blow and forces the thief
backwards. The next attacks he must fend off are from Ivan, who makes two
unsuccessful attempts to push him off his horse, one with his sword and one
with his shield. The gladiator gets angry at his failure, and, using his last
remaining attack, drops his sword and shield, and leaps up next to the slaver,
pulling him off his horse and onto the ground. By the time they land, Ivan is
still clinging tightly to the slaver, but within a few seconds he breaks free
and attempts to stand up as fast as possible. He is still holding his
scimitar, but it looks as though he won't have a chance to attack too soon.
Borack takes advantage of this situation by trying to disarm the man, but does
not succeed because of the awkward position the slaver is in. Eventually, he
manages to stand up just in time to ward off a disarm attempt by Carideth.
Undaunted by his failure, the ranger again strikes at the man's hands, this
time knocking the scimitar nearly eleven feet behind and to the right of the
slaver. With that, your opponent growls, but does not seem overly upset. He
begins to walk backwards, apparantly trying to retrieve his weapon, grinning
all the time, secure in his knowledge that he is able to heal himself at will.

Carideth finally sees No Quirks, moving slowly towards the battle. The horse
appears injured but still fit for combat. There is still no sign of Malcolm.
The leader's horse, I should add, appears to be very calm despite the
circumstances.

                           N
                    /        
                  BLHI 
                   C A 
A=Aarvarkin     B=Borack        C=Carideth      H=Leader's horse
I=Ivan          /=Scimitar      N=No Quirks

|\       |\/|
|/ungeon |  |aster


Sage's Desk AD&D