Door..

From:Dungeon Master
To:All
Date:Sun 8 Aug 1993 9:57
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By "nearest door".. I assume you mean the one on the east wall...

This room is irregularly shaped. I'll do my best to draw it..

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As you enter this room, you hear a faint whistling noise. As you look around
for the source, the door suddenly slams shut (a reminder for you to tell me
whether you wish to leave doors open or not from now on). Suddenly, the
whistling turns into a howling wind, which blows out the two torches within a
few seconds. Carideth and Borack look around in the darkness for the source:
the wind appears to be coming from a set of vents in the walls. They are
carved into the stone and thus are not removable, unless you'd care to smash
them in with a bludgeoning tool of some sort.

The two adventurers of elven blood take a quick account of their surroundings.
The walls of this room are very smooth, and have large stone pegs protruding
at regular intervals. There are several weapons and armour both on the pegs
and on the floor, but those on the floor are shattered or too damaged to be
used. The only usable items you see are seven poor, battered wooden shields,
three breastplates, two gauntelts, and three leg guards, all for plate armour
and all in poor repair, five crude bows in good condition, ten normal arrows
in good condition, two short swords (one in good condition, the other in poor
condition), a dozen spears in fair condition, two hand axes (one with a split
handle, the other in poor condition), a good flail, a two-handed sword with a
cracked blade, and a good dagger.

In the southwest corner of the room are two large iron chests, both of which
have padlocks on them. They look incredibly old and rusted, and a large
spiderweb covers the two. 

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Sage's Desk AD&D